![]() ![]() ![]() Related to Core11, Core15, Core40, Req161, Req277, Bloat48, Bloat68, Bloat176, PowerGoal98, PowerGoal101, PowerGoal102 and PowerGoal122. NEMESIS ARC: The civilization leaders should be fleshed out in many ways.Upset entities could patrol near their sites, leading to new wilderness encounters etc. ![]() Entities should war with each other from bandit and monster raids to full fledged wars. In dwarf mode, you should have the option to control your individual patrol members as you would in adventure mode. The adventurer should be able to both go with and command armies. ARMY ARC: You should be able to control patrols and then armies in dwarf mode.Related to Core28, Core29 and PowerGoal53. COUNTY ARC: You should be able to develop a larger settlement outside the confines of the immediate play area.You should be able to find items you traded in your fortress in adventure mode, and a caravan could come to your fortress with an adventure mode item. They'll move between each city on the map, though we'll try to stay away from supporting a real economy for the time being. CARAVAN ARC: As a prelude to armies, we'll have caravans actually move around the world map rather than just appear at your outpost.Tutorials and advisors could help this, as well as decent in-game help. ADVANCED HELP ARC: Yeah, dwarves has a steep learning curve.Other workshops could be automated, while the work order system could be made more robust to decrease the amount of interface fiddling required to produce glass and soap, for example. This includes many of the haul/pile reqs. BURROWS, TRANSPORTION AND AUTOMATION ARC: Make dwarves live and restrict their movements to sections ("burrows") of the cave to reduce the amount of hauling.Related to Core14, Core55, Req96 and PowerGoal150. Fire can also come up in dwarf mode in various ways. Once that's in, your adventurer will want fire. This is also true of moonless cloudy nights. FIRE AND LIGHTING ARC: The lighting in caves is artificial right now.There need to be guards, and the keep/mead hall should be more interesting. There need to be various items in town outside of what's in the stores. The peasants need to do less aimless wandering and more standard activities. BUSTLING TOWN ARC: The towns should be more structured.Dwarf Fortress Consolidated Development (Outdated) The next few years Near-Term Arcs ![]()
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